﻿#if UNITY_EDITOR
using System;
/// <summary>
/// 显示对话框类别
/// </summary>
[Flags]
public enum enESF_DisplayDialogType
{
    /// <summary>
    /// OK
    /// </summary>
    [ESF_AliasTooltip("OK")]
    OK = 1 << 0,
    /// <summary>
    /// Cancel
    /// </summary>
    [ESF_AliasTooltip("Cancel")]
    Cancel = 1 << 1,
    /// <summary>
    /// Alt
    /// </summary>
    [ESF_AliasTooltip("Alt")]
    Alt = 1 << 2,
    /// <summary>
    /// Error
    /// </summary>
    [ESF_AliasTooltip("Error")]
    Error = 1 << 3,
}
#endif
